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- #include "stdafx.h"
- #include "Gamma.h"
-
- CGamma::CGamma(CWnd* pParent)
- : CDialog(CGamma::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CGamma)
- //}}AFX_DATA_INIT
- }
-
- void CGamma::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CGamma)
- DDX_Control(pDX, IDC_GAMMA_VALUE, m_Gamma);
- //}}AFX_DATA_MAP
- }
-
- BEGIN_MESSAGE_MAP(CGamma, CDialog)
- //{{AFX_MSG_MAP(CGamma)
- ON_BN_CLICKED(IDAPPLY, OnApply)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
-
- BOOL CGamma::OnInitDialog()
- {
- CDialog::OnInitDialog();
-
- m_Gamma.SetRange(0, 100);
- m_Gamma.SetTicFreq(10);
- m_Gamma.SetPos((int)((1.5 - gamma) * 100));
-
- return TRUE;
- }
-
- void CGamma::OnOK()
- {
- OnApply();
-
- CDialog::OnOK();
- }
-
- void CGamma::OnApply()
- {
- // Set gamma correction
-
- double g = 1.5 - (double)m_Gamma.GetPos() / 100;
-
- if (g == gamma)
- return;
-
- gamma = g;
-
- // Reload game
-
- CWaitCursor wait;
-
- save_level(autosave_level);
-
- deinit_game_loop();
- deinit_game_data();
- deinit_directdraw();
-
- init_directdraw_inawin();
- init_game_data();
- init_game_loop();
-
- load_level(autosave_level);
-
- gamewindow->Invalidate();
- }
-